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Mixchecker alternative
Mixchecker alternative










mixchecker alternative

Have you ever tried slightly distorting the whole master (or a bus grouping the bass with something else), in order to hear the effect of the bass modulating the higher frequencies ? It has limits too, obviously, but it's always worth trying.

mixchecker alternative

That is one reason (among a few others) why mix vocals and percussions in or near the center. So, the wider your mix, the more perturbed the balance will be when switching from mono to stereo or the other way around (unless it's so wide there's nothing in the center ). This means whatever is in the center will get a +3dB rise when downmixing to mono, compared to what's in the sides or very wide. When you add signals electrically (or digitally), their correlation is perfect, which gives you a +6dB gain. When wavefronts from both speakers combine in the air, they are not well correlated, wich gives you +3dB compared to if only one speaker was working. This is true, but it's a little bit more complicated. But that's still only part of making mixes translate well. No long term experience with sonarworks myself but had a demo from them before, and it was definitely great for ironing out the frequency response part.

#MIXCHECKER ALTERNATIVE HOW TO#

Knowing that can also help you decide how to mix. Looks like dt770 did have a bit of a bass bump and a dip around 4-5 kHz. It's the only way to overcome the human psychology biases of judging your own mixes

  • mix referencing in combination with all the above tricks is pretty essential too.
  • I find it necessary to test multiple speakers/ headphones.
  • Obviously there are limits to this - a subbass with no harmonics and no transient isn't expected to be audible after a high pass. Like the click of the kick drum, or the rich harmonics of a string bass. For example, if you high pass at 400-800 Hz, or even as high as 1000 Hz with a 12db/octave slope, it would be ideal to still feel like the low frequency stuff is at least present and audible.
  • Try checking heavily high passed and low passed versions of your mix - it should still sound decent.
  • Between lack of acoustic treatment and casual listener setups, mono might actually be a more representative baseline of what people hear when they don't use headphones.
  • Try to make levels sound good in both mono and stereo, favoring mono slightly.
  • It will help force you to mix the song so that important elements are all audible without the human hearing compression effect.
  • Listen at slightly lower-than-comfortable volume levels.
  • I'm not an expert, but have learned of several other gems of advice thath have worked for me, and I think these are essential:

    mixchecker alternative

    I feel it's been easier to get mixes to translate from speakers to headphones rather than from headphones to speakers. And on top of that, combined with the "in your head" stereo image (as opposed to "in front of you" phantom center on speakers), it really gives you a different sense of space than speakers. This human hearing compression effect also totally screws with the perception of reverb decays. the natural compression effect of human hearing really kicks into high gear with headphones, and its harder to sense loudness differences - this is a great thing for hearing details, but it makes it hard to know if you got the right levels - you might not know when one thing is to loud compared to another because you can hear them both just fine with headphones.












    Mixchecker alternative